Arnie the doughnut returns in a 'who-donut' chapter book that will appeal to fans of Dav Pilkey's Captain Underpants and Lincoln Peirce's Big Nate series. (School Library Journal, starred review)
A yummy chapter-book series opener. (Kirkus Reviews, starred review )
Arnie’s wisecracking narrative, zippy dialogue and asides, exuberant typography, and riotous cartooning (Albert Einstein even makes a couple cameos) all feed the tale’s full-throttle slapstick humor. (Publishers Weekly, starred review )
Arnie finds himself in trouble when his neighbor, Loretta Schmoretta, begins telling news reporters that she was the victim of an alien abduction. And not just any aliens--alien doughnuts from outer spastry, who will continue the abductions until people stop eating doughnuts! Although Arnie thinks this is a ridiculous story, he notices that everyone is treating him differently, as if he is an alien doughnut rather than just a doughnut-dog. And then Arnie gets abducted! Arnie must think fast in order to rescue his fellow doughnuts and the townspeople from the alien invaders. The slapstick shenanigans continue in this hilarious second book in Laurie Keller's Adventures of Arnie the Doughnut series.
Now that Arnie has conquered the bowling alley and the planet Ufonut, he's back for another round of wild adventures. This time the venue is a traveling television game show (in the spirit of WIPEOUT!) that comes to town. Arnie, Peezo, and their buddies can't wait to participate in the crazy obstacle course. But Arnie and his crew are in for a challenge once they learn what they are up against--do they stand a chance against Nick Pumpernickel? (Also known as The Pumpernator!) Let the games begin!
Hoaxes are meant to fool the world--and some people fall for them. Would you?
Crop circles. Aliens on earth. Fairies caught on film. Giant cats. What do these phenomena have in common? They are all hoaxes. Elaine Pascoe presents well-researched chapters on nearly a dozen infamous hoaxes--from the 1800s to the present--exploring the stories behind them (how they came to be as well as who instigated them) and pondering why people were so easily fooled. These tantalizing accounts hold tremendous appeal for all ages and are as much about the craftiness of perpetrators as about the gullibility of believers. Would you have been fooled? You'll just have to read Fooled You! to find out.
Marty Frye is not your ordinary private eye. Marty Frye is "the poet detective"--he solves petty crimes by turning rhymes. In the course of a busy day, Marty tracks down his friend Emma's lost diary, finds a box of toys missing from Mr. Lipsky's store; and locates a bag of disappearing flour for his little sister, Katie. Although he hits some dead ends along the way, Marty Frye combines his three favorite hobbies--sleuthing, rhyming, and climbing trees--and leaves no case unsolved or unrhymed.
Three short stories with clear, simple sentences make this charming easy-reader an ideal stepping-stone to longer chapter books. Laurie Keller's quirky illustrations capture the spirit of Janet Tashjian's tongue-in-cheek humor. Young readers will be off in search of a rhyme in no time.
A fresh, intriguing look at the stories behind great toy inventions, by Don Wulffson and illustrated by Laurie Keller.
"Originally, Play-Doh only came in white. There's a good reason for this. You see, Play-Doh didn't start out as a toy. It started out as a product for cleaning wallpaper."
Have you ever wondered who invented Lego, Mr. Potato Head, or toy trains? In Toys! are the fascinating stories behind these toy inventions and many others. Learn why the see-saw was popular with the Romans, how the Slinky was used during the Vietnam War, and the reason Raggedy Ann has a red heart on her chest that says "I love you." From dolls and checkers to pinball and the modern video game, there's a wide selection here for boys and girls alike.
With humor and wit, this intriguing book serves up slices of cultural history that will inspire young readers to start thinking up their own toy inventions.